Questions buyers actually ask
Can you design without building it?+
Yes, and it is a normal way to hire us. You get the full package, you own the files, and your team or another agency builds it.
Should I hire a designer or a developer first?+
For mobile, design first, but only as much design as the stage deserves. A first version testing whether anyone wants the product needs flows and a few key screens, not a full system. A product with real users needs the whole thing. We will tell you which one you are.
How long does app design take?+
A first version takes 1 to 2 weeks. A full product takes 3 to 6 weeks depending on screen count. A redesign of a live app takes 2 to 4 weeks and can be staged so you ship in parts.
Do we own the Figma files?+
Yes. The editable source files, not just exported images. Everything transfers to you.
What if we do not like the first concepts?+
Revision rounds are written into the quote before we start, so you know what is included and what happens after that.
Will our developers actually be able to build it?+
This is the question we take most seriously. Every state, spacing rules, named tokens, assets at every density, and a walkthrough call with your engineers before the build starts.
What is the difference between UI and UX?+
UX is whether someone can get what they came for. UI is what it looks like while they do. A beautiful app nobody can navigate fails; a plain app that works quietly succeeds. We do both, and we do them in that order.
Do we really need a design system?+
Often not yet. If you are testing whether anyone wants the product, a full design system is money spent too early. A short set of rules is enough. Once the product is proven and features keep arriving, the system is what stops it drifting.
Our app is live and users drop off. Do we start here?+
Probably not. Start with a UI/UX Audit. You get a written report on what is actually costing you users, ranked by impact, before anyone talks about new screens. Then redesign what the report says matters.
Can you redesign our app without breaking it for existing users?+
Yes, and this is usually the right way. We stage it: the screens people spend the most time on first, so you ship improvements gradually instead of surprising your users with a new app one morning.
How do you know the design works?+
We test the clickable prototype with real users before development, and we agree up front which number the design is supposed to move: signups, completion, retention, store rating. A design that cannot be judged is a decoration.
Can't AI just generate the screens?+
Partly, and we use those tools. But the current generation of tools cannot build from your design system, and their own makers do not claim the output is production-ready or accessible. See designing for AI features.
How much of our time will this take?+
A kickoff call, one review call a week, and a decision-maker who can actually decide. Design projects stall on approvals far more often than on design.
Who will actually work on our project?+
Anand is on the call and makes the technical calls. The team grows with the project. Accountability does not move.